local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 11040
L0_1 = {}
L1_1 = 1104001
L2_1 = 1104002
L3_1 = 1104003
L4_1 = 1104004
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040Shatang"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Npc1587Born"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1020
L3_1.alias = "Npc1020"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040RSLYBef"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104004"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1019
L3_1.alias = "Npc1019"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040Shatang"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1104001"] = L1_1
L1_1 = {}
L0_1["1104002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1020
L3_1.alias = "Npc1020"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11040RSLYBef"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1019
L4_1.alias = "Npc1019"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11040Shatang"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104003"] = L1_1
L1_1 = {}
L0_1["1104004"] = L1_1
quest_data = L0_1
